Rotating block animation

Maya Animation Keyframe

Save the scene as ‘Basic_keyframe_animation’

Go to Display – UI Elements – Show all UI Elements

Go to windows – Setting/Preferences – Preferences and set the following settings:

set the animation to ‘Realtime’ and 24 fps

Under the animation settings make sure that ‘weighted tangents’ are ticked and the default is set to linear. Save the settings.

You can also get to the animation preferences by clicking on the running man icon by the playback options

Make sure the modelling set is set to ‘Animation’ so that the Maya shelf will adjust its setting for animation.

Create 3 different polygons and evenly space them apart: make sure the attribute editor is open.

Select your first polygon — click on frame one on the time slider.

Go to the channel box and right mouse button (RMB) + click on the ‘translate X’ option and click on ‘Key selected’ if the box turns red then it will mean a keyframe has been made.

Drag the time slider to frame 24 and move object one to the opposite side of the grid plane. RMB+Click the translate x in the channel box to create a key.


Half the speed of the animation 

Drag the range slider to frame 48

Keyframe object 2 at frame one —move to frame 48 and then set another keyframe

Playback animation. You should notice that the speed of the objects appears different with one faster than the other.

Change the range slider length to 72

Press the S key to set a keyframe within Maya

Task 1

  • Set the cube to animate over the one second
  • Set the sphere to animate over two seconds
  • Set the cone to animate over 3 seconds



Maya lighting affect and Making a Column


Arnold the robot

Arnold  is an advanced Monte ray tracing render built for the demands of feature-length animation and visual effects in movies. This is the beginners tutorial that introduces MtoA, a plug-in which allows you to use the Arnold renderer directly in Autodesk Maya. In this tutorial we will cover rendering all manner of objects. We will go through the steps of lighting, shading and rendering a toy robot model using the Arnold renderer. Using Arnold own proprietary lights to achieve a physically accurate, photo realistic lighting set up. As well as using Arnold’s lights, you can also use standard Maya lights when rendering with Arnold. If you select a light and then inspect the Maya attribute editor, as well as the regular light attributes, you will also see a new group of Arnold attributes for the light, which is where any additional settings used by Arnold can be accessed.

We will use the Ai Standard shader to shade the robot and give it a metallic finish. The Ai Standard shader is a multi-purpose shader capable of producing all types of materials, from simple plastic, to car paint or skin. The Standard shader is very powerful and allows a large number of different sorts of materials to be created, but can be somewhat daunting at first. Due to the large number of controls, the Ai Standard shader is split up into several groups such as Diffuse, Specular, Sub-Surface scatting etc. We will need to adjust the Diffuse and Glossy attributes in order to get a believable brushed metal effect.

Scene setup

  • Start off by opening the Arnold-Robot scene. In the scene you should see the robot model and a simple backdrop model.

  • Now we want to light our studio scene. Off by creating Ai area lights. This can be done by clicking on the light icon on the Arnold shelf or by selecting it via the Arnold menu.

  • Position one light on either side and another in the centre, above the robot. Rotate them so that they are pointing inwards towards the robot as indicated in the screengrab below.

Light settings

  • The scene may appear dark when it is rendered. We therefore need to increase the exposure of the lights. Under the Arnold attributes, increase the Exposure to around 8 for each light.
  • We can change the colour of the lights by enabling Colour Temperate. Select the right light and enable the Colour Temperature within it’s Arnold attributes. Leave it at it’s default temperature value of 6500. This will give a cool blue feel to the light. Select the light on the left and do the same, except change the colour temperature to a warmer colour, something like 4000.

Light Samples

  • You may notice some noise in the shadows from the Ai Area lights. This is because the light’s samples are set to 1 by default. To reduce noise, try increasing the light sample to 3. This setting can be found in the Arnold attributes within each light. Light samples control the quality of the noise in the soft shadows and direct specular highlight. The higher the number of samples, the lower the noise in the noise and the longer it takes to render.


  • Assign an Ai standard shader to the robot. To turn it into a brushed metal material we will change the following settings. Lower the diffuse to 0.2 and change the diffuse colour to a mid-grey colour and increase the specular weight to around 0.4. The specular roughness controls the glossiness of the specular reflections. The lower the value, the sharper the reflection. Leave it at its default value of 0.467.

Camera Depth of Field

  • We can use Maya’s native camera to render the scene using depth of field. Select the render camera and open its Arnold attributes in the attribute editor. Click on ‘Enable DOF’. You wont notice any difference in the render unless you increase the ‘Aperture Size’. However, you will need to focus the camera on something first. Select the robot’s head and go to that the head model is. Type this value into the ‘Focus Distance’ attribute. Now when you increase the ‘Aperture Size’ you should see that the robot’s head is in the camera focus. Try a low value such 0.5.


  • Rendering the scene using default camera (AA) setting of 3 is good enough for test renderings. However for a final render you will need to increase this to at least 5 or more depending on the amount of depth of field you have set in the scene.
  • There may be some noticeable glossy specular noise on the surface of the robot due to poor sampling of the indirect specular component of the robot’s shader. Increasing the global ‘Glossy’ value to 3 helps resolve this noise and to create a cleaner looking render.


Modelling a column

Select a cube polygon – set scale Y to 0.15 – rename the polygon “column base”.

Turn on the point to snap – hold down the D key – press the space bar to bring up all the perspective windows – holding down D drag the pivot to the bottom vertex – turn of point snapping and then turn on grid snapping –

select the move tool, then move the cube up. The cube should snap to the grid.

  • Radius = 0.4
  • Height = 8
  • Subdivision axis = 32
  • Subdivision height = 1
  • Subdivision caps = 1

Looking at the column some of the proportions are slightly off still so some of the setting will have to be realigned so that the column lines up with the base.

Using a similar snapping technique, select the ‘columnCylinder’ shape – turn on point snapping – hold down the D key – move the pivot point to the base of the column – let go of the D key and move the column up to the top of the base.

With the pillar now based at the top of the base you are to add a rounded piece at the top.

Create a ‘Torus Polygon’ –

turn of the snapping tool – select the move tool W and more the torus to the top of the pillar – name the torus ‘torusColumn’ –  set the following settings:

  • Radius = 0.4
  • Section radius = 0.1
  • Twist = 0
  • Subdivision axis = 12
  • Subdivision height = 12

Select the move and then using your trained eye, place the torus at the top of the pillar making sure there are no gaps.

Select the ‘columnBase’ –  press CMD+D to duplicate the base – Rename the duplicate as ‘topColumn’ – select the move tool and then move the base to the top – press the space bar to see all four perspectives – hover over the side view with the mouse and then press spacebar – with the sideview selected and the ‘topColumn’ selected press F to zoom in and frame the object – pull the ‘topColumn’ down until it is in line with the top of the Torus.

Scale the ‘topColumn’ just slightly using the scale tool.

Once the main column shape has taken place you will want to make sure that it can all be moved as one – Click on the select tool Q or the arrow in the tool bar – Click and drag over all the object with all the column objects highlighted, press CMD+G to group all of the objects that have just been created – Go to the channel panel and name the group ‘column’.

Creating the steps

Create a cube polygon and apply the following settings.

To create the steps the extrude tool cannot be used straight away – Edit mesh – Insert edge loop tool – Click on the options box.

Set the following the settings and make sure that two edge loops have been created.

With the edge loops in place press the R key and drag the sliders outwards leaving space for a step.

Repeat the process so that the same occurs in the opposite direction.

As long as you can see a ‘right angle’ in the corners you will be fine.

Middle mouse button – face – select the central face now seen.

Edit mesh – Extrude – click on the options box.

Reset the extrude settings.

Enter the following settings:

once you have done this repeat the edge loop process followed by the extrude process 2x more times.

Create a new layer for the stairs so that you can easily view and edit models.

Name the layer.

Creating an instance of an object

Create some steps and then duplicate a series of column and snap them to the steps.

Select the group – Edit – Duplicate special – click the option box – change the number of copies and translation options.





Game Research

Brief Idea of the game

This is a side scroller game where you are fighting demons and creatures of the nine circles of hell to defeat Hades and save Ira and the other leaders of the nine circles of Hell. 


Idea of the game:

The idea is about the seven siblings that live in the nine circles of hell but only two siblings can control two circles hell. Our main character is the sin of Wrath Ira who controls the circles of Anger and Violence, when Ira hears that something has happen to Invidia who runs the circle of Treachery by an unknown message, Ira goes to Treachery only to find Hades the god of the underworld there and Invidia lifeless body and Hades explains how at this point his children had already attacked the others, this causes Ira much anger that she attacks Hades but forgetting who Hades is. Hades uses his powers to force Ira back to Limbo where she has to defeat Hades before her siblings become mindless slaves for eternity. Ira has to face her mindless siblings and their army to get back to Treachery to defeat Hades, Ira does struggling on how she was going to fight her sibling and questioned how Hades could kill Invidia but of course the ghost Invidia comes to aid her and teach her how she can fight Hades and save the others.

Game would play out as a jumping game, the character which is Ira to move and jump, punch and stab create of the nine circles of hell travelling through to seek revenge on Hades who had plan on taking over the worlds. When a sin is brought back from their mind control affects you can switch characters, only being able to unlock three other characters which is Luxuria, the ghost of Invidia(who was killed by Hades but the others weren’t killed they were under control by him) and Gula, each have a different weapon which have different attack styles, Ira has a large knife, Luxuria has a staff with a blade attached to the end, Invidia is more of a character that can be used to solve puzzles and Gula can see hidden items. The game is theme a jumping, solving puzzles and fighting creatures of the underworld, puzzles like to unlock doors using special items and using Gula eyes to find things that couldn’t been seen such like invisible doors or creatures that can disappear for a couple of minutes.

My game will start with the main character Ira starting a level of Treachery which is the last level which also is the final boss battle with Hades, the background and scenery is a icy cave and incased within those are sinner who committed the sin of Treachery, Hades has risen them from the dead and they will be blocking your way. Jumping from one platform to another attacking creatures and defeating all that stand in your way. Using magic to unlock powers or to upgrade weapons.


0Names/Seven deadly sins/Dante’s Inferno/Gender:


Luxuria/Lust=Circle of Lust. Gender Female

Lust or Leachery (Latin “Luxuria”) is intense longing. It is usually thought of as intense or unbridled sexual desire, which to fornication, adultery, rape, bestiality and other immoral sexual acts. However lust could also mean simply desire in general; this could be lust for money, power and other things sinful. In accordance with the words of Henry Edward, the one into “a slave for the devil”. Lust if not managed properly can subvert propriety.

Dante defined lust as the disordered love for individuals. It is generally thought to be the least serious capital sin as it is an abuse of a faculty that humans share with animals, and sins of the flesh are less grievous than spiritual sins.

In Dante’s Purgatorio, the penitent walks within flames to purge himself of lustful thoughts and feelings. In Dante Inferno, unforgiven souls of the sin of lust are blown about in restless hurricane-like winds symbolic of their own lack of self-control to their lustful passions in earthly life.

Second Circle (Lust)

File:Inferno Canto 5 line 4 Minos.jpg


Gula/Gluttony=Circle of Gluttony. Gender female

Gluttony (Latin “Gula”) is the overindulgence and overconsumption of anything to the point of waste. The word derives from the Latin gluttire, meaning to gulp down or swallow.

In Christianity, it is considered a sin of the excessive desire for food causes it to be withheld from the needy.

Because of these scripts, gluttony can be interpreted as selfishness; essentially placing concern with one’s own impulses or interests above the well-being or interests of others.

During times of famine, war and similar periods when is scarce, it is possible for one to indirectly kill other people through starvation just by eating too much or ever too soon.

Third Circle (Gluttony)












Ira/Wrath=Circle of Anger and Violence. Gender Female

Wrath (Latin, Ira) can be defined as uncontrolled feelings of anger, rage and even hatred. Wrath often reveals itself in the wish to seek vengeance. In it’s purest form, wrath presents with injury, violence and hate that may provoke feuds that can go on for centuries. Wrath may persist long after the person who did another grievous wrong is dead. Feelings of wrath can manifest in different ways, including impatience, hateful misanthropy, revenge and self-destructive behaviour, such as drug abuse or suicide.

“People who fly into rage always make a bad landing” -Will Rogers

Fifth circle (Anger/Violence)



Invidia/Envy=Circle of Treachery. Gender Female

Envy (Latin, Invidia) like greed and lust is characterized by an insatiable desire. It can be described as a sad or resentful covetousness towards traits or possessions of someone else. It arises from vainglory, and severs a man from is neighbour.

Ninth circle (Treachery)






Hades/God of the underworld=Treachery(controls)

Hades was the ancient Greek chthonic god of the underworld, which eventually took his name.

In Greek mythology Hades was regarded as the oldest son of Cronus and Rhea, although the last son regurgitated by his father. He and his brothers Zeus and Poseidon defeated their father generation of gods, the Titans and claimed rulership over the cosmos. Hades received the underworld, Zeus the sky and Poseidon the sea with the solid earth-long the province of Gaia-available to all three concurrently. Hades was often portrayed with his three-headed guard dog Cerberus.

The Etruscan god Aita and Roman gods Dis Pater and Orcus were eventually taken as equivalent to the Greek Hades and merged as Pluto a Latinization of his euphemistic Greek name Plouton.

Macaria/Goddess of Death=Violence(controls)

Macaria or Makaria, is the name of two figures from ancient Greek religion and mythology. Although they are not said to be the same and are given different fathers, they discussed together in a single entry both in the 10th-century Byzantine encyclopedia the Suda and by Zenobius.

Erinyes/Goddess of Vengeance=Anger(controls)

In Greek mythology the Erinyes also the Furies were female chthonic deities of vengeance; they were sometimes referred to as “infernal goddesses”. A formulaic oath in lliad invokes them as “the Erinyes, that under earth take vengeance on men, whosoever hath sworn a false oath. Walter Burkert suggests they are an embodiment of the act of the self-cursing contained in the oath”. They correspond to the Dirae in Roman mythology. The Roman writer Maurus Servius Honoratus wrote that they are called “Eumenides” in hell, “Furiae” on earth, and “Dirae” in heaven.


Digital Design Character 

movement remake 6-01.png

Here’s design for one the characters in the game, which is the main character of the game. This is Ira sin of Wrath when I first drew her this is the image below, when this happened I was going for a simple design but as I continued to draw Ira that I decided she should have horns giving that she is a demon and the scar she has should be more intense like sharp, then I thought the hair could give a new look, instead of straight hair i thought wavy hair would much better. When I did Ira hair colour I didn’t think having her hair fully black would work and I thought it be boring so I did the front part of her hair in black and the rest of it in a reddish/brownish hair colour. With her outfit I wanted to keep it simple but of course Wrath can result to war and violence she did needed some armour so I decided to give her a armour for her shoulder, and I did make her taller cause the short legs made it harder to do the walk circle. Now the eye, the character don’t have a second eye they either have one eye or no eyes like Gula who has no eyes. With the characters clothing it’s design to fit their personality but still in Greek mythology style.IMG-1768 copy.JPG


Character walk circle 



movement remake 2.png


Honestly the walk circle was challenging for me as it was my first time doing, firstly drawing it on paper was not easy with the outfit as well and trying to keep the character the same size was annoying to do, so when re drew them on Adobe Illustrate it looked terrible, even when trying animate it, the results was horrible I didn’t even save that because of how bad it was. So I tried again and used a base to draw out the legs in the right way and it came out much better then it did before although there a small mistake which would mean I would have to go back and sort the problem them had to animate again and I didn’t have time to fix it.







Dante Inferno:


Inferno (pronounced from Italian for “Hell”) is the first part of Dante Alighieri’s 14-century epic poem Divine Comedy. It is followed by Purgatorio and Paradiso. The Inferno tells the journey of Dante through Hell is depicted as nine concentric circles of torment located within the Earth; it is the “realm…..of those who have rejected spiritual values by yielding to bestial appetites or violence, or by perverting their intellect to fraud or malice against their fellowmen. As an Allegory the Divine Comedy represents the journey of the soul toward God with the Inferno describing the recognition and rejection of sin.


Seven deadly sins:

Shawn Coss

The seven deadly sins, also known as the capital vices or cardinal sins, is a grouping and classification of Catholic origin of vice. Behaviours or habits are classified under this category if they directly give birth to other immoralities. According to the standard list they are Pride, Greed, Lust, Envy, Gluttony, Wrath and Sloth which are also contrary to the seven virtues. These sins are often thought to be abuses or excessive versions of one’s natural faculties or passions (for example, gluttony abuses one’s desire to eat).


Sceneries and Setting:


The level will be based upon from the Dante’s Inferno game which has the level of Treachery which is one of the nine circles of hell. Treachery has been described as a ice cave, sinners live in cold frozen ice for eternity, frozen for eternity. This will be where the final battle will take place against Hades.


I did a draft painting of the ice cave I was designing for the game, I had a lot of struggle of using the right colours to do the cave, I should have used my mood boards to help me find the right colours, honestly I don’t hate it I just found the colour results to be bad but now I at least know what colours to use when I do the platform background for the game


Game research:

This games are how the lay out of the game will look like side scroller game, instead of a fire pit of hell it’ll be a frozen cave as the level is in the circle of Treachery which is a frozen cave and a frozen lake, as your jumping from one platform to another the sinner that are frozen in the lake will rise from the frozen and stand on a platform where you’d have to fight them.

Demon with Shotguns

Screen Shot 2017-09-27 at 12.19.48.png

Demon with a shotgun is the ultimate armed with a powerful shotgun, bullet deflecting shield and power up tarot cards, 2 to 4 local players will battle it out to collect each others souls in 9 different competitive game modes across 4 realms and 40 arenas. This is frantic local multiplayer action at it’s bloodiest.

About the game:

  • Frantic local multiplayer, twitch style arena shooting actions.
  • Multiple play characters. Play as the faithless Preacher, the desperate Demon, the Heavenless Angel, the Antichrist Deceiver, the peace keeping Nun or even Death himself.
  • Choose from multiple game modes, including free-for-all and team based modes.
  • Battle it out in 4 different interactive environments, with 10 arenas each, featuring unique environmental hazards and mechanics.
  • Pick up randomly dropped tarot cards that can either bring you good luck or your team in the form of a temporary power-up or can curse your opponents, giving you competitive edge.
  • Deflect bullets back at your opponent with your shield.
  • Dash across the arena to make a quick escape or a trail blazing kill.
  • Master shotgun jumping to reach high platforms and create shortcut.
  • An original soundtrack by VHS Glitch, famed synthwave composer.
  • Featuring the epic voice Jon Bailey from Honest Trailers.


Party of Sin


The picture above is an actual original design art for the game before they made the game into 2D game.

Ever had that itching desire to break out of hell and into the highest reaches of heavens? In Party of Sin, you take control of the Seven Deadly Sins in a competitive puzzle-platform for 1-4 players.

Master a large, dynamic team of anti-heroes- the Seven Deadly Sins – as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all Multi-dimensional with special powers useful in many situations.

Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil.

Adventures: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the ship by collecting God’s forbidden apples. Five bosses like the Demon Narwal and the Airship Captain stand in your way.

Solo: Being alone requires more thought and planning as you make your escape from hell. Challenging puzzle and battles that will force you to combine powers in creative ways await you.

Coop: you are not alone! Play with up to 3 of your friends and combine the sin powers in new and sinister ways. You will discover that all your powers that work on enemies also work on the other sins. Use them to help the team or punish bad behaviour.

Inspired by known classics: Super Smash Bros, Zelda, Super Mario. Party of Sin takes the best games of your youth and melts them down into a sinful super-game. Powers are adapted from classic mechanics like grappling hooks and time-shifting.

Religious Theme: Explore four biblical worlds as you make your way from the depths of Hell to vaults of Heaven, one angel at a time. Fight enemies based in Christian mythology like demons, angels, cherubs and templars. Take the final fight to Saint-Michale himself!


Billy and Mandy- Harum Scarum 

Before we go into the game the game is about a halloween episode from the grim adventures of Billy and Mandy, Billy and Mandy are a mismatched pair of youngsters who befriend the Grim Reaper after winning a limbo contest against him. Since the Grim Reaper lost, he has to be their friend, and the three go on adventures together. Between school, family and visitors from the spirit world, Billy and Mandy sometimes need help to clean up the messes they get themselves into, with Grim putting up with the kids, Mandy’s bossy nature and Billy’s curious attitude funny escapades ensue.

Then the serious released a halloween two part episode called Billy and Mandy’s jacked-up Halloween, the plot of the episode is while out trick-or-treating, Grim tells Billy and Mandy the story of a practical jokester named Jack O’Lantern. Grim tells how Jack managed to escape death, but at the cost of losing his head, and as results becoming unable to go out socially except to play pranks on Halloween.

Dressed as the Grim Reaper and armed with Grim’s real scythe, Billy stumbles upon Jack O’Lantern’s doorstep on Halloween night. Jack manages to steal Grim’s scythe, hoping to use it power to seek his revenge on the people of Endsville, make it so that the sun never rose again, and that it would be halloween every night forever.

After destroyed a large part of Endsville, Jack then kidnaps Grim to cut off his head out of revenge for Grim decapitating him years ago.

Billy realising that Grim was in trouble, runs to get Mandy to help save Grim. Mandy states that Billy needs to destroy Jack, while Mandy sets up a series of pranks.

Billy pops up just as Jack is about to cut off Grim’s head and distracts him by pulling up his robe and shaking his rump at him, distracting and confusing him.

However, it is revealed that Jack knew Mandy was setting up pranks, and that he is not afraid of them.

Then with the help of Irwin accidentally tripping ALL of the pranks, and causing Jack to laugh and his minions to laugh to death, the gang manages to save Grim and banish Jack to the Underworld where his pumpkin head is implied to be smashed by demons.

The game follows the same theme of the episode where you use items to defeat the minions which are pumpkins army, game is also laid out to be a platform game but with the straight line, the game is pretty straight forward when playing the game and fun.







What is ChoreMonster?


  1. ChoreMonster is a group of web and mobile that help parents manage chores of their children. Parents can access ChoreMonster on their mobile device as well as a desktop computer. Parents have to create an account. Children can also access ChoreMonster on an electronic device with their own account.


How does it work?


For Parents


  1. Quickly and easily create scheduled chores with point values. When your child says they’re done, you approve and they get the points.
  2. Add rewards that your kids “purchase” from their point collection. A reward can be anything from money to a camping trip.
  3. Watch your kids willingly and enthusiastically do their chores, with the need of chore charts.


For Kids


  1. Sign into the ChoreMonster mobile or web app, designed especially for kids, and see their chores for the day.
  2. Review all the possible they rewards they can get and how much they’ll need to save to get them.
  3. Along the way kids will earn random monsters for added fun surprise.
  4. Suddenly find themselves wanting to do chores




Your kids will beg to do their chores!

Choremonster makes chores fun by engaging and rewarding your kids! Parents Magazine named ChoreMonster one of the App-solute Must Apps for Families in 2015!


Take the tension out of chores with an easy-to-use tool for your 4-12 years olds. Kids earn points by completing chores and earn rewards to be used towards things like ice-cream, an hour of Xbox, or a family camping trip. Parents manage their children’s chore and the rewards they can earn.


…..or these popular publications:

“We now give fewer ultimatums, engage in less browbeating, and have more time to relax….with the kids”– Mister Mom Blog


ChoreMonster “…..makes it more likely that the trash can is emptied, the toys are put away, and the vegetables are consumed”–The New York Times.


Benefits of using this app:


  1. Easy to access information from phone and desktop computer.
  2. Easy interface for parents to input information and for child to access information.
  3. No need to print out chore charts.
  4. Easy for child and parents to monitor progress of chores.




Five game reviews-Horror Games

Friday the 13th

Friday the 13th was a movie from the 80s and became an iconic classic slashes films, creating a franchise up to twelve films. Also, the movies were so popular that they created a TV show, novels, comic books, video games and even tie-in merchandise. In late 2017 Gun Media announced that they would be creating a Friday the 13th game multiplayer game where you can play either the campers or Jason. The goal of the game is to try and not be killed by Jason or to kill all the campers. The game provides many ways to kill your victims or many ways to kill Jason. Like the movie franchise, Jason is a difficult person to kill which gave the designers Ronnie Hobbs and Wes Keltner a lot to do, sticking to the facts of the movies there are ways to kill Jason but the best way to survive is to run and hide from Jason. The goal for the campers is to kill Jason to survive the game although Jason has special abilities sometimes he can teleport to where the campers are since Jason is slow when it comes chasing people, another way to kill is to either work together to trap Jason or kill Jason yourself if you cant the best thing is to call the police or one of the campers calls the police but you have to avoid getting caught by Jason while the police are on their way.

In the game, the sceneries are designed from the movies which are set in Camp Crystal but there are sceneries from outside of Camp Crystal Lake but they aren’t far away from each other most of them are set from the Friday 13th movie franchise mostly scenes from 1, part 2 and part 3D. giving that the sceneries are designed to replicate Camp Crystal Lake the surrounds is a lake and forest which makes it easier for Jason to sneak up on you, the worst part is the game is set during the night.

Creating the game took some motion capture filming to fully capture the death scene needed for the game, I gather some behind the scenes footage for the game. Using actors to film the scenes needed for the game, the actors would wear a body suit that is wired to capture the body’s movement, when it came to doing the death scene’s they replaced the actors with a dummy since the death scenes are very violent, like very violent there was neck snapping and slamming bodies onto the wall.

Steam gave the game a rating of 7/10 and I have to say the game is really good, the quality is really good, the storyline is good and sticks to the movie franchise.


Five nights at Freddy’s

Five nights at Freddy’s is a point and click survival horror video game, jump scare game even though you don’t see it coming. The game was created by Scott Cawthon and it was the first successful game, Scott game was such a big hit that he continued creating more five more games the sixth game has been announced cancel in the meantime which shocked many fans then again the game is popular that they even created books and merchandise. The game starts with the player starting their first night shift at five nights at Freddy’s without knowing that their job is more than just a security night job, what the player doesn’t know is that the animatronic is haunted in the pizza restaurant called “Freddy Fazbear’s Pizza”, by haunted I mean these animatronic moves and you have to use security camera by tracking their movement through the camera.

The design of the game is supposed to be a pizza restaurant with singing animatronics but giving that it’s a horror game it has to be scary so they make the sceneries all haunted looking since even a happy place can look scary at night time even the animatronics are scary looking.

The story to the game is much darker than people think, it takes a lot of paying attention and listening to puzzling the story each game is either a sequel or a prequel besides the first game, the rest is before or after the first game and none of them are the same there always something different in each game, change of scenery or change of animatronics. But as each franchise goes on new theories and answer and brought upon the world of Five Nights at Freddy’s, but when sister location was released it almost seemed that it had nothing to do with the other games but after you play the game it couldn’t be more connected the only way of knowing which theory which becomes the answer is correct since Scott hasn’t announced much also Scott did announce that they planned to make a movie but much hasn’t been said or because the games franchise hasn’t finished, not much has been said. Back to the whole story so a YouTuber named game theory did the whole game franchise and is the only person that shown that every game is lined up but there is about twenty video to do with answers and theories.

When playing the game you cant run away all you can do is sit and keep an eye on them making sure they don’t catch you although in the recent game which is sister location there actually a lot of moving involved but in all of the games you cannot fight back all you can do locked security doors to stop them from getting in but again sister location was different from the other games. As always the goal is to survive the night and complete of course five nights, with each animatronics they act in different ways that you never know when they make a move although with Five nights at Freddy’s 4 instead of having camera you couldn’t tell when they were coming so all you can do is listen for certain noise to stop them killing you.

The game is so popular even though it’s a horror game with jump scares but it seems to have grown popular since the game was released in 2014 and continues to still be played, even with books and the movie coming soon.  Here the most recent theory five nights at Freddy’s theory although it’s more about sister location there are references to the other games showing that it’s more connected and because there are so many videos from the same channel that it would take longer to finish it.


Slenderman the eight pages

Now Slenderman is similar to five nights at Freddy’s but has a different backstory were created by different creator why they’re similar is more that it’s both a survival and a jump scare game. Now the point of the game is to try to walk around a forest finding eight pages sounds simple but no not when Slenderman is watching you ready to attack you sometimes you can tell when he nearby the screen static telling you he near you. As you walk through the forest your goal is to find the pages not to go near Slenderman no you have to avoid Slenderman or he will kill you causing the game to restart losing the pages. Of course, it’s not impossible to collect all eight pages many gamers have collected all of the pages.

The Slenderman game is simple just a forest and a creepy creature following you and stalking as you only have a flashlight on you that’s all you have nothing more so simply you wandering aimlessly through a forest looking for eight pages while being stalked by the Slenderman.

Now here where it’s really messed up about Slenderman, this creature known as Slenderman is actually a story from the popular Creepypasta stories, Creepypasta are stories that make you think whether it’s real or not and Slenderman has been claimed to exists many people have said they’ve seen what appears to be the Slenderman but this, of course, isn’t true and actually there was a case called the Slenderman stabbing. On May 31, 2014, in the city of Waukesha County, Wisconsin when two twelve-year-old girls allegedly lured another girl of the same age into the woods and stabbed her nineteen times, purportedly to impress the fictional character Slenderman. After being stabbed the victim crawled to a road and on a sidewalk where a cyclist found her and called 911. She was rushed to a hospital at which one millimeter away from certain death according to a criminal complaint.

Creepypasta made a statement that the Slenderman doesn’t exist after hearing what had happened, of course, parents couldn’t believe that these girls would believe in rubbish to go and try murdering another girl, the girls were arrested and did some time in prison.